using System.Collections.Generic;
using SharedObjects;

namespace TheGameDatabaseTool
{
	public partial class DatabaseMainScript
	{
		public void CreateMissionPresets()
		{
            //List<MissionTextPreset> presets =  new List<MissionTextPreset>();
            //Guid baseId = new Guid("69342A84-EA7C-4E06-88CF-9A6FDE72FE25");
            //foreach(string t in Enum.GetNames(typeof(MissionType)))
            //{
            //    MissionType mt = (MissionType) Enum.Parse(typeof (MissionType), t);
            //    MissionTextPreset mtp = GetEntity<MissionTextPreset>(baseId.ToLong());
            //    mtp.ID = baseId.ToLong();
            //    mtp.TitleFormatText = t;
            //    mtp.ShortDescFormatText = t;
            //    mtp.LongDescFormatText = t;
            //    mtp.MissionType = mt;
            //    baseId.Increment();
            //    db.Store(mtp);
            //}
		}
	}
}